Forum: INSTALLATION PROCEDURE
Posted by: Emmanuel Delage Content: - New 3D project, Unity version 2018.4.20f1- Paste the contents of the downloaded file (https://opgc.fr/vobs/VRVolc/files/Ressources_Version_Precalculee.zip) into Assets (- Update from the forge https://forge.uca.fr/git/vr-simu Master branch if the version is not up to date) - Move the InputManager.asset file from Asset / OPGC to ProjectSettings and overwrite the previous one - Launch one of the three scenes (PDD / Meager / Lemptegy) from the 'Project' Asset / OPGC / Scenes tab - In the 'Project' tab, delete the 'Scenes' folder (Assets / Scenes) - File -> Build Settings: add the three scenes in "Scenes In Build" - Download and import the Oculus Integration package (Requires a Unity, Google or Facebook account) https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 Add to My Assets => Open in Unity => Import => Import - Download and import the Substance package https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555 Add to My Assets => Open in Unity => Import => Import - OPGC-> Resources-> Materials-> FlowingLava-> flowingLava_v35_engine_4_5, then Material in Inspector: - Shader = Particles / Standard Surface - Rendering Mode = CutOut - Check "Emission" and put Color white - Play! - Optional if not playing : [Menu] Asset->Reimport All To deploy on PC: - In 'File => Build Settings' select the 'PC, Mac & Linux Standalone' platform. - Click the 'Add Open Scene' button - Click 'Build (and Run)', then select a folder for deployment | Latest News
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![]() | 0 | 2022-09-23 07:21 |